Time-based Media
The presentation of their time-based artworks through can be experienced through installations and/or performances involving: audio, video, projection, and the body. Analog and Digital media are utilized to create time-based and generative artworks. Applications of modern and antiquated technology are integral to experimental and improvisational processes. The medium(s) utility aids in the articulation and contextualization of our experiences within the spatiotemporal plane.
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Birdy’s performance work on the motion of the body through space. And more specifically, observing the body and its interaction with objects or environments presented to it and how the interactions relate to, and affect our perception of reality
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The works in this section were created using code and/or synthesis to generate and sculpt both static and animated visual media.
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Video compositions and animation
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Sound-based works with and without object installation. (Headphones recommended)
Installation for Mapped Walk Audio
Mapped Walk Nov. 07, 2021
Birdy Loughlin & Edison Grove (Phase Shift)
Installation with audio recorded from a regular walk. Investigating methods of mapping routines through sonic experiences.
Ode to Horn • 2021
Part of a fibre project for wearable art, Ode to Horn is a performance and video work demonstrating the mechanical garment in motion accompanied by the body. The motions performed are only achievable by the pairing of body and garment. The work pays homage to Rebecca Horn’s works White Body Fan (1972) and Mechanical Body Fan (1973-4).
Generative and Code-based Works
The works in this section were created using code and/or synthesis to generate and build both static and animated visual media.
Coded works were created using the Processing language. Analog and Digital video synthesizers were used for Video synthesizer works.
Parametric Lines:
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Video Synthesis:
LZX VIDIOT JAM • 2020
Audio/Video Synthesis work created with the LZX Vidiot in collaboration with artist Edison Grove.


